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간행물
- 예술인문사회융합멀티미디어논문지(8)
- BRAIN, DIGITAL, & LEARNING(2)
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- BRAIN & LEARNING(1)
- KOREAN JOURNAL OF VETERINARY RESEARCH(구 대한수의학회지)(1)
- NUCLEAR ENGINEERING AND TECHNOLOGY : AN INTERNATIONAL JOURNAL OF THE KOREAN NUCLEAR SOCIETY(1)
- PHYSICAL THERAPY REHABILITATION SCIENCE(1)
- THE JOURNAL OF EDUCATION(1)
- TRANSACTIONS ON CONTROL, AUTOMATION AND SYSTEMS ENGINEERING(1)
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CURRENT STATUS OF THERMAL/HYDRAULIC FEASIBILITY PROJECT FOR REDUCED- MODERATION WATER REACTOR (2) - DEVELOPMENT OF TWO-PHASE FLOW SIMULATION CODE WITH ADVANCED INTERFACE TRACKING METHOD
Yoshida. Hiroyuki, Tamai. Hidesada, Ohnuki. Akira, Takase. Kazuyuki, Akimoto. Hajime 한국원자력학회 Nuclear engineering and technology : an international journal of the Korean Nuclear Society 10 Pages
한국원자력학회 Nuclear engineering and technology : an international journal of the Korean Nuclear Society 2006, Vol.38 No.2 119-128 (10 pages)
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A Human-Robot Interface Using Eye-Gaze Tracking System for People with Motor Disabilities
Kim. Do-Hyoung, Kim. Jae-Hean, Yoo. Dong-Hyun, Lee. Young-Jin, Chung. Myung-Jin 제어로봇시스템학회 Transactions on control, automation and systems engineering 7 Pages
제어로봇시스템학회 Transactions on control, automation and systems engineering 2001, Vol.3 No.4 229-235 (7 pages)
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학습자의 실험설계 행동의 분석을 위한 Eye-tracking 과제설계 방법의 고찰
김윤영, 권용주 한국교원대학교 뇌기반교육연구소 Brain & Learning 8 Pages
한국교원대학교 뇌기반교육연구소 Brain & Learning 2013, 제 3권 제 1호 4 45-52 (8 pages)
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The Appreciation and Experience of Digital Images- Critical Review of Use of Digital Images in Museum Environment -
Bokyung Koo 한국조형교육학회 조형교육 29 Pages
한국조형교육학회 조형교육 2009, 제 34집 2 1-29 (29 pages)
Art museums are dedicated to fostering an understanding of works of art, to conducting research, and to delivering results to the public. As technologies has introduced new challenges for museums, museum professionals have embraced new interactive technologies for their promise to offer aesthetic, cultural, and contextual information on exhibits, and to boost museum attendance. Museum visitors, expecially children and young adults, have responded enthusiastically to interactive exhibits, even... -
HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD
박건희(Keonhee Park), 진성아(Seongah Chin) 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 8 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2018, 제 8권 제 3호 86 925-932 (8 pages)
가상현실은 차세대 플랫폼의 중심으로 자리하였으며, 이러한 배경에는 디바이스의 진보와 콘텐츠 를 쉽게 생산할 수 있는 다양한 엔진들이 뒷받침하고 있다고 할 수 있다. 그러나 가상현실 콘텐츠와 사용자 사이의 인터랙션은 기술적 진보를 필요로 한다. 본 논문에서는 가상현실 콘텐츠에서 야기되는 인터렉션의 문제를 분석해보고자 Virtual Figure Model Crafting (VFMC) 개발 사례를 토대로 하여 인터렉션 기술의 향상에 필요한 기술을 제안한다. 기존의 인터페이스가 가지고 있는 문제점을 Head-Up Display (HUD)의 개념을 도입하여... -
교육연구에서 f-NIRS의 실제 측정과 적용을 통한 두뇌 연구의 탐색
박상희, 박진선, 황나래, 권승혁, 권용주 한국교원대학교 뇌기반교육연구소 Brain, Digital, & Learning 19 Pages
한국교원대학교 뇌기반교육연구소 Brain, Digital, & Learning 2019, 제 9권 제 3호 9 213-231 (19 pages)
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Injury and inflammation detection by the application of microcurrent through the skin
Timothy Hui-Jerrold Petrofsky 물리치료재활과학회 Physical Therapy Rehabilitation Science 8 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2013, 제 2권 제 1호 6 31-38 (8 pages)
had some significant effect after an increase in force of 2.6 N, affirming the need for consistent pressure for measurement. For the injury test phase, a significant 69% decrease occurred comparing injured areas to the same area on the uninjured side, and a significant 74% occurred comparing injured and non-injured areas on the same limb. Conclusions: Microcurrent through the skin shows promise as an objective method of assessing a soft tissue injury by detecting damage likely due to hypoxia. -
“In the Shoes of an Algorithm”: A Media Education Game to Address Issues Related to Recommendation Algorithms
Jerry Jacques, J?r?my Grosman, Anne-Sophie Collard, Yeonju Oh, Amie Kim, Hyeon-Seon Jeong 경인교육대학교 교육연구원 The Journal of Education 26 Pages
경인교육대학교 교육연구원 The Journal of Education 2020, Vol.3 No.1 4 37-62 (26 pages)
Recommendation algorithms play an important role in the current media landscape by fostering interactions between users of digital media platforms and media content. The growing concern with recommendation algorithms raises important questions for media educators who emphasize critical analysis of media content and creative production and are required to develop media education initiatives focused on a critical understanding of digital platforms and their underlying technical infrastructures....


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