- GK-DEVS의 실시간 시각 시뮬레이션을 위한 외곽공간의 관리
- Bounding Space Management for Real-time Visual Simulation of GK-DEVS
- ㆍ 저자명
- 황문호
- ㆍ 간행물명
- 한국시뮬레이션학회논문지
- ㆍ 권/호정보
- 2002년|11권 4호|pp.1-14 (14 pages)
- ㆍ 발행정보
- 한국시뮬레이션학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
This paper presents bounding space(BS) management for real-time visual simulation when using GK-DEVS models. Since GK-DEVS, extended from DEVS formalism, has information of 3D geometry and 3D hierarchical structure, we employs three types of bounding spaces: BS of its own shape, BS of its children GK-DEVS, and total BS. In addition to next-event scheduling functionality of previous GK-Simulator, its abstract simulation algorithms is extended to manage the three types of BSs so that BSs can be utilized in the rendering process of a renderer, so called GK-Renderer, We have implemented the method and evaluated it with an automated manufacturing system. In the case study, the proposed BSs management method showed about 2 times improvement in terms of rendering process speed.