- 스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구
- Simulation Study on the Stream Server for Deciding the Priority for Using Resources
- ㆍ 저자명
- 박진원
- ㆍ 간행물명
- 한국시뮬레이션학회논문지
- ㆍ 권/호정보
- 2003년|12권 4호|pp.95-102 (8 pages)
- ㆍ 발행정보
- 한국시뮬레이션학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
Stream servers are for supplying multimedia stream data to users through the internet such as movies and music without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. When the priorities for using limited resources are not given properly, the stream servers may not even function as originally designed. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer. Giving priority for using PCI bus to other operation such as sending data from disks to memory results in a deadlock phenomenon.