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An Efficient Algorithm for Real-Time 3D Terrain Walkthrough
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  • An Efficient Algorithm for Real-Time 3D Terrain Walkthrough
  • An Efficient Algorithm for Real-Time 3D Terrain Walkthrough
저자명
Hesse. Michael,Gavrilova. Marina L.
간행물명
International Journal of CAD/CAM
권/호정보
2003년|3권 1호|pp.111-117 (7 pages)
발행정보
한국CAD/CAM학회
파일정보
정기간행물|ENG|
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기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
서지반출

기타언어초록

The paper presents an efficient algorithm based on ROAM for visualization of large scale terrain models in real-time. The quality and smoothness of the terrain data visualization within a 3D interactive environment is preserved, while the complexity of the algorithm is kept on a reasonable level. The main contribution of the paper is an introduction of a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LOD) updates. In addition, the paper presents experimental comparison of a variety of culling techniques, including a newly introduced method: relational position culling. These techniques are incorporated in the visualization software, which allows to achieve more realistic terrain representation and the real-time level of detail reduction.