- 차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구
- ㆍ 저자명
- 최영일,장석,김규희,조기용,권성진,서명원
- ㆍ 간행물명
- 한국자동차공학회논문집
- ㆍ 권/호정보
- 2004년|12권 5호|pp.162-170 (9 pages)
- ㆍ 발행정보
- 한국자동차공학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.