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Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System
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  • Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System
  • Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System
저자명
Joh. Yun-Sook
간행물명
International journal of contents
권/호정보
2011년|7권 4호|pp.10-18 (9 pages)
발행정보
한국콘텐츠학회
파일정보
정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.