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Transformation Approach to Model Online Gaming Traffic
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  • Transformation Approach to Model Online Gaming Traffic
  • Transformation Approach to Model Online Gaming Traffic
저자명
Shin. Kwang-Sik,Kim. Jin-Hyuk,Sohn. Kang-Min,Park. Chang-Joon,Choi. Sang-Bang
간행물명
ETRI journal
권/호정보
2011년|33권 2호|pp.219-229 (11 pages)
발행정보
한국전자통신연구원
파일정보
정기간행물|ENG|
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기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

In this paper, we propose a transformation scheme used to analyze online gaming traffic properties and develop a traffic model. We analyze the packet size and the inter departure time distributions of a popular first-person shooter game (Left 4 Dead) and a massively multiplayer online role-playing game (World of Warcraft) in order to compare them to the existing scheme. Recent online gaming traffic is erratically distributed, so it is very difficult to analyze. Therefore, our research focuses on a transformation scheme to obtain new smooth patterns from a messy dataset. It extracts relatively heavy-weighted density data and then transforms them into a corresponding dataset domain to obtain a simplified graph. We compare the analytical model histogram, the chi-square statistic, and the quantile-quantile plot of the proposed scheme to an existing scheme. The results show that the proposed scheme demonstrates a good fit in all parts. The chi-square statistic of our scheme for the Left 4 Dead packet size distribution is less than one ninth of the existing one when dealing with erratic traffic.