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Cloud-Based Gaming Service Platform Supporting Multiple Devices
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  • Cloud-Based Gaming Service Platform Supporting Multiple Devices
  • Cloud-Based Gaming Service Platform Supporting Multiple Devices
저자명
Kim. Kyoung Ill,Bae. Su Young,Lee. Dong Chun,Cho. Chang Sik,Lee. Hun Joo,Lee. Kyu Chul
간행물명
ETRI journal
권/호정보
2013년|35권 6호|pp.960-968 (9 pages)
발행정보
한국전자통신연구원
파일정보
정기간행물|ENG|
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기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.