- 온라인게임을 위한 무 정지 업데이트 기법의 연구
- ㆍ 저자명
- 강상용,한정현,Kang. Sang-Yong,Han. Jung-Hyun
- ㆍ 간행물명
- 멀티미디어학회논문지
- ㆍ 권/호정보
- 2014년|17권 11호|pp.1307-1312 (6 pages)
- ㆍ 발행정보
- 한국멀티미디어학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.