- 소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술
- ㆍ 저자명
- 장승은,탕지아메이,김상욱,Jang. S.E.,Tang. J.M.,Kim. Sangwook
- ㆍ 간행물명
- 멀티미디어학회논문지
- ㆍ 권/호정보
- 2014년|17권 8호|pp.1033-1040 (8 pages)
- ㆍ 발행정보
- 한국멀티미디어학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.