In this study, information on the development aspects of the reading program for cultivating
creative personality using the meta-fiction picture books and dispense the formal proposal
presented in accordance with the instruction stage of MeFOT model.
Before the first game is a step generate breaks stories and information made this step to create
the questions. At this stage, the discovery of immediate problems in each viewpoint pigs and
wolves, were configured to determine the cause of the problem, and help you navigate the brain
and the environment to solve problems as well.
Second, the game is reminiscent of phase information. Wolves attack, defense pigs, pig hitting,
defense, such as the wolf was party to widen the knowledge networks by raising curiosity in the
process chain to occur.
Third, clean up after the game is the steps of information to refine and information received.
It aims to embody the things that happened in the course of the game was set. When the game
is being engraved in the course of the troubleshooting process once again it is determined by
self-evaluation and to achieve a strengthening of the problems presented by the final issues
resolved.