Recently while active researches are going on for the good effects of the game, educational serious
games are actively being used in education fields. Educational serious game is a game created for the
purpose of learning a particular subject. In a serious game, all characteristics of a game such as interest,
immersion, and contents and methods of study are implemented. The purpose of this paper is to examine
the current status of serious games for elementary school students, and to present improvement plans after
analyzing its effectiveness. Although there have been some research works that serious games support study
motivation, more research works are needed for checking if the motivation support can lead study
performance or not in the long run. For further development and activation of educational serious games,
the followings are necessary: primary education professionals’ mutual cooperation, government’s financial
support, quality assurance, development of games with various subjects, and reinforcement of interaction
between computers and users using gesture recognition function, etc.