The purpose of this study is to investigate the effects of internet game addiction
of adolescents in child community centers on aggression. To achieve the objectives
of this study, a survey was conducted for 150 middle school students at a child
community center in Gwanak-gu. For data analysis, SPSS 17.0 was used for
frequency analysis, mean comparison analysis, correlation analysis, and multiple
regression analysis. For empirical analysis, internet game addiction was categorized
into disability in daily living, disability in distinguishing reality, positive expectation,
withdrawal, virtual interpersonal relation orientation, deviant behavior, and tolerance.
The results of the study are as follows. For differences in aggressiveness according
to general demographics, aggressiveness was shown to be higher as grades were
higher, as household economic living standards were lower, and as households were
less happier. Second, for differences in aggressiveness according to game related
characteristics of adolescents, aggressive was shown to be higher as duration of
game play was longer and as frequency in playing games was higher. Third,
variables with an effect on aggressiveness according to internet game addiction were
shown in order of disability in daily living, positive expectation, virtual interpersonal
relation orientation, and disability in distinguishing reality. In the future, additional
studies on development of contents according to usage satisfaction of regional
community centers must be conducted in order to reduce aggressive within
adolescents in child community centers and prevent internet game addiction.