The purpose of this study is to develop STEAM program based on reverse science from technology (RST) using virtual reality (VR) technology and apply it to actual lesson. In order to develop, EL MAP model was used, and it consists of 5 step; experience, anchor learning, modeling, advanced learning, and product. The focus was to explore the principles of self-directed through experience and apply them to real life. The developed program consisted of 8 times lesson of teaching materials (instruction manual, lesson plan) and student materials (activity worksheets). The validity of the program was verified through expert consultation of 3 experienced technology teachers with STEAM. The final program was applied to the first grade technology subject of middle school in Yongin, Gyeonggi-do and analyzed the effect. As a result, the students were very satisfied with the content and method of the class. Also, it had a positive effect on academic self-efficacy in terms of self-confidence, self-control efficacy, and task difficulty preference.