Current society which creates new social relationships reinforced by digital technology resulted in new cultural characteristic called ‘participation culture.’ Museum, according to the sociocultural trends and needs, is also required to change to participating museum , thus, focusing on the active participation of learners and interaction with community. In this context, this study developed and applied a case study of community-connected participatory museum educational program. This study, especially, used ‘maker education’ as an educational method of the program due to the following reasons: 1st, maker education emphasizes active use of diverse digital technologies as tools and devices in their activities within makerspace outside school environment; 2nd, maker education deals with problem solving related to social issues, hence emphasizing empathy and social communication and sharing. And these two reasons are well matched with the goals of community-connected participatory museum education. This study, therefore, developed a program which connects local communities (school, part, and makerspace) with a local museum, and implemented it for the elementary school students in the area. Based upon qualitative data collected from interviews, reflective journals, and survey, the result of the program analyzed by focusing participants’ interest and identity toward their community, presented positive change of the participants in terms of their perception and attitudes. Even though this study was just one example, it can be said that it showed the possibility of the new role and direction of museum education required in the current era of participatory culture