The purpose of this study is to examine the effects of career exploration program utilizing games on career maturity and career identity of middle school students with emotional and behavior problems. The subjects were 22 students with emotional and behavior problems in K middle school located in Daejeon City. They were recommended by homeroom teachers and Wee Class counselors under the parents’agreement on student participation in the study. The subjects were randomly assigned to a experiment group and a control group. After the study, we implemented the same program to 11 students in a control group to minimize the disadvantages might appear. The result of the study were as follow; first, the experimental group participating in the career exploration program would make a positive progress for career identity. Second, the career maturity level of the experimental group would be not significantly different compared to that of control group. According to the results of this study, the career exploration program utilizing games made a effect on the career identity. But the career exploration program utilizing games didn’t make a effect on the career maturity level.