Nowaday online games have become a popular object of investigation on the cyber-space. Specially, a normative value judgment on multiplicity and no face-to-face contact of the online games caused new conflicts between users and game providers. I examine two issues in detail. First, in policy of legislation, the conservative regulations of online games have problems that the heart of the policy of legislation is globalization of internet, most importantly, practical effects of regulation on multiplicity and no face-to-face contact and freedom on internet. Syber-space is infinite space and no face-to-face. Second, game providers should consider the fact that conflicts between users and game providers are attributable to negligence in the fair application the terms and conditions for use, despite of the the terms and conditions for use to be provided by game providers. Give the fact that the primary purpose of game operations and application of the terms and conditions for use should be to protect users, game providers should pursue both the protection of users and the effective operation of game.