As the digital cartoon market expands, multi-layered and diversified creative and production stages that strengthen expertise are emerging. In other words, instead of a structure that leads from digital cartoonists to production, it increases content quality and competitiveness through various collaborations, such as from writer to agent, from writer to platform, and vice versa. The platform may be operated by a writer or a third party who is a copyright holder. Depending on the role of the third party, it can be divided into a method of providing webtoons to users with permission from webtoon writers and a method of providing webtoons to users themselves using a third-party platform. Currently, many projects of platform operators are subject to many laws, such as those recognized as illegal harmful information under Article 44-7 of the Information and Communication Network Act, those corresponding to sexual exploitation of children and adolescents under the Sex Protection Act, or youth harmful media under the Youth Protection Act and the Telecommunications Business Act. In order to revitalize, it is necessary to actively consider the introduction of the same or similar regulations into a unified regulatory method as the Cartoon Promotion Act. As such, the structure of Korea's digital cartoon business has changed to a structure in which cartoonists can no longer present their works to the world if their autonomy is limited and digital comics are judged to have no commercial value. In this situation, Europe recognizes the cartoon business as an area to be preserved and expanded in the future, like a cultural heritage, and operates a digital cartoon platform where cartoonists and cartoon operators from various European countries can participate. In this paper, we would like to review the improvement plans and implications of Korea's digital cartoon business structure through analysis of Korea's digital cartoon business structure and the operation cases of Europe's digital cartoon platform EU Comics.