기관회원 [로그인]
소속기관에서 받은 아이디, 비밀번호를 입력해 주세요.
개인회원 [로그인]

비회원 구매시 입력하신 핸드폰번호를 입력해 주세요.
본인 인증 후 구매내역을 확인하실 수 있습니다.

회원가입
서지반출
Applying the Gamification Approach as a Learning Strategy to Improve Early Childhood Literacy Abilities
[STEP1]서지반출 형식 선택
파일형식
@
서지도구
SNS
기타
[STEP2]서지반출 정보 선택
  • 제목
  • URL
돌아가기
확인
취소
  • Applying the Gamification Approach as a Learning Strategy to Improve Early Childhood Literacy Abilities
  • Applying the Gamification Approach as a Learning Strategy to Improve Early Childhood Literacy Abilities
저자명
Syamsuardi Saodi, Herlina, Hasmawaty, Hajerah, Fitriani Dzulfadhilah, Rika Kurnia R, Sadaruddin, Usman
간행물명
Asia-Pacific journal of research in early childhood educationKCI
권/호정보
2025년|19권 3호(통권50호)|pp.51-70 (20 pages)
발행정보
환태평양유아교육연구학회|한국
파일정보
정기간행물|KOR|
PDF텍스트(0.46MB)
주제분야
유아교육학
서지반출

국문초록

This study examines the effectiveness of applying a gamification approach as a learning strategy to improve literacy. The research focuses on 15 children aged 5-6 years enrolled at the Doa Ibu Makassar Early Childhood Education Center in South Sulawesi Province, Indonesia. This study uses a pre-experimental research design with a one-group pretest-posttest design to analyze the development of children's literacy skills. Data were collected through observation and literacy skill assessment sheets. The results were analyzed using the N-Gain Score Test. The study showed that the effectiveness of gamification implementation increased to 0.7188, with a percentage value of 71.88%, placing the intervention in the “moderately effective” category with a range of 56-75%. These findings suggest that gamification is a promising strategy for improving early literacy skills. This study has limitations, including a small sample size, and the absence of a control group prevents definitive causal conclusions about the impact of the intervention. Future research should involve larger and more diverse samples and include a control group to strengthen the validity of the results.

영문초록

This study examines the effectiveness of applying a gamification approach as a learning strategy to improve literacy. The research focuses on 15 children aged 5-6 years enrolled at the Doa Ibu Makassar Early Childhood Education Center in South Sulawesi Province, Indonesia. This study uses a pre-experimental research design with a one-group pretest-posttest design to analyze the development of children's literacy skills. Data were collected through observation and literacy skill assessment sheets. The results were analyzed using the N-Gain Score Test. The study showed that the effectiveness of gamification implementation increased to 0.7188, with a percentage value of 71.88%, placing the intervention in the “moderately effective” category with a range of 56-75%. These findings suggest that gamification is a promising strategy for improving early literacy skills. This study has limitations, including a small sample size, and the absence of a control group prevents definitive causal conclusions about the impact of the intervention. Future research should involve larger and more diverse samples and include a control group to strengthen the validity of the results.

목차

Introduction
Method
Result
Discussion
Conclusion
References

구매하기 (4,900)