Museums in earlier times were spaces for royals or aristocrats to coUect rarities and open to the
limited public according their interests. Then they have become the public institutions and
expanded their educational roles. Museums now not only disseminate knowledge as educational
institutions, but also communicate information with the public.
Museums are to collect, conserve, research, exhibit, educate and communicate material
evidence and information for the public. To exhibit is the prirne function, representing those other
functions, wmch the general public may understand.
Hands-on exhibitions allow people to touch and handle specimens or objects given by the
museum. They are introduced to make the audience understand easily and interested in
collections since an educational role of museums is of importance.
This article explores some cases of hands-on exhibitions. They include Children's Museum of
National Folk Museum of Korea, Seoul History Museum, and Samsung Children's Museum in
Korea, and Osaka History Museum, Edo Tokyo Museum, National Ethnography Museum and
Ueno Folk Material GalJery in Japan.
Hands-on exhibitions, on the one hand, can promote spontaneous learning motives and interests
through the first hand experience, enhance concentration, satisfy the intellectual needs of the
audience and allow interaction between the audience and the museum as media of two-way
communication. Moreover, they work effectively on audience development and marketing as a
means of irnproving intimacy.
On the other hand, objects of hands-on exhibitions do not carryrarity or aesthetic value as those in other exhibitions. They also cost the expense of development, production, maintenance and
repairing, and can cause noise and museum fatigue.
The effects of hands-on exhibitions are: 1) educational for exhibition inductions, 2) econornical
in marketing relation, and 3) publicity for audience development. Exhibition inductions employ
pacing guidance and signs for information, and other supplementary methods. Marketing relation
can enhance its effect by connecting diverse educational activity programmeS of museurns, or by
developing related products. Audience development can achieve its effect of interaction with the
audience through the above-mentioned programmes and marketing activities.
Museum education is for a broader range of audience from different ages, educational
backgrounds and interests. It is effective in various ways different from formal education and
gives different pattems of effect to individual audiences. Museums play complex roles in
providing diverse cultural facilities and opportunities for experience as open educational space
which carries wider knowledge.
In the past museurn collections and research activity were communicated in one-way with the
particular public - who visited the museurn. Today, however, the interactive communication is
intended between the audience and the museurn. Museums has extended and been proactive in
their functions and roles. This ar1icle explores hands-on exhibitions which museurns provide easy
and diverse spaces for the public to understand, and how hands-on exhibitions are employed and
which effects they produce.