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The effects of virtual reality-based physical therapy in stroke patients
Cha-ryong Kim, Won-Kyu Min 물리치료재활과학회 Physical Therapy Rehabilitation Science 5 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2013, 제 2권 제 1호 2 7-11 (5 pages)
the virtual reality (VR) based exercise program to improve functional movement for neurologically impaired patients. Design: Review article. Methods: Stroke patients from the physical therapy department while wearing comfortable clothing receive therapy and also VR based motion therapy administered by the therapist in charge. After evaluation of stroke patients, therapy includes an exercise program that is suitable for use with stroke patients; stroke patients wear head-mounted display while in... -
Effects of Virtual Reality-Based Activities of Daily Living Training on Activities of Daily Living and Rehabilitative Motivation in Patients With Traumatic Brain Injury: A Pilot Study
Moon Jong-Hoon, Jeon Min-Jae 대한신경계작업치료학회 재활치료과학 11 Pages
대한신경계작업치료학회 재활치료과학 2019, 제 8권 4호 4 41-51 (11 pages)
: The purpose of this study was to investigate the effects of virtual reality-based activities of daily living (ADL) training on ADL and rehabilitative motivation in patients with traumatic brain injury. Methods : This study was performed using a pre-post design with seven traumatically brain injured patients. Subjects were subjected to virtual reality-based ADL training for 30 minutes a day, 2 to 3 times a week for 4 weeks. Evaluation was conducted before and after the intervention using the... -
Virtual Reality in Cognitive Rehabilitation
Park Inn-Jee, O.D., Park Heung-Seok, M.S., O.T., Kim Tae-Hoon, M.P.H., O.T. 대한신경계작업치료학회 재활치료과학 10 Pages
대한신경계작업치료학회 재활치료과학 2012, 제 1권 1호 3 29-38 (10 pages)
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Virtual Reality Technologies for Medical Training, Surgical Simulation, and the Delivery of Health Care
진승아 한국헬스커뮤니케이션학회 헬스커뮤니케이션연구 32 Pages
한국헬스커뮤니케이션학회 헬스커뮤니케이션연구 2010, Vol.2 No.1 3 67-98 (32 pages)
virtual reality (VR) systems in medicine. Focusing on applications of VR to medical training, this paper addresses the advantages and drawbacks of VR-based surgical simulation and discusses agendas for future research. Methods: Motivations for deploying VR-based medical devices and operating settings are discussed. Various case studies that report positive outcomes of employing VR-based surgical simulators and medical training for surgeons are presented. In addition, measures for evaluating the... -
A pilot study of augmented reality-based postural control training in stroke rehabilitation
Yu Hyung Park, Chi Ho Lee, Hang Jin Kim 물리치료재활과학회 Physical Therapy Rehabilitation Science 7 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2014, 제 3권 제 1호 3 13-19 (7 pages)
Objective: The purpose of this study was to determine the effects of Augmented Reality-based Postural Control (ARPC) training on balance and gait function in patients with stroke. Design: Single-blind randomized controlled trial. Methods: Twenty participants who experienced a stroke were enrolled in the study and randomly assigned to the ARPC (n=10) or control group (n=10). Subjects in both groups received conventional physical therapy for 60 min per session, 5 days per week, for 4 weeks. In... -
Augmented Reality and Art
Ji-Hye Lee 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 11 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2018, 제 8권 제 3호 79 847-857 (11 pages)
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Virtual Clay Art에서 립모션과 아두이노를 이용한 터치감
윤유창, 진성아 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 8 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2018, 제 8권 제 2호 46 467-474 (8 pages)
가상현실 기술의 충성도를 높이기 위해서 고도화된 인터렉션을 제공하는 연구들이 수행되고 있다. 사용자의 자연스러운 행동을 인터렉션과 연결시키는 NUI 인터페이스가 좋은 사례이다. NUI는 별도 의 장비를 손이나 신체에 부착하지 않고도 콘텐츠를 제어할 수 있는 장점이 있다. 하지만 사실과 같 은 체험을 제공하는데 한계가 있는 것도 사실이다. 자연스런 인터랙션과 함께 햅틱 기술을 이용하여 사실적인 터치감을 부여해 준다면 사용자가 가상현실을 체험하는데 몰입감과 흥미를 더해 줄 것이다. 본 연구에서는 가상현실 클레이... -
The Appreciation and Experience of Digital Images- Critical Review of Use of Digital Images in Museum Environment -
Bokyung Koo 한국조형교육학회 조형교육 29 Pages
한국조형교육학회 조형교육 2009, 제 34집 2 1-29 (29 pages)
Art museums are dedicated to fostering an understanding of works of art, to conducting research, and to delivering results to the public. As technologies has introduced new challenges for museums, museum professionals have embraced new interactive technologies for their promise to offer aesthetic, cultural, and contextual information on exhibits, and to boost museum attendance. Museum visitors, expecially children and young adults, have responded enthusiastically to interactive exhibits, even... -
The Relationship Between Interaction and Learning Persistence in Metaverse Learning Environment: The Mediating Effect of Learning Engagement and the Moderating Effect of Learning Presence
이지연(Lee Ji Yeon), 송해덕(Song Hae-Deok), 장승경(Jang Seung Gyeong), 김연경(Kim YeonKyoung) 한국교육학회 교육학연구 27 Pages
한국교육학회 교육학연구 2022, 60권 7호 7 129-155 (27 pages)
In the midst of a mixture of online and offline classes after the pandemic, the “metaverse” platform is emerging as an alternative learning environment. This study aimed to verify a significant moderating effect on learning engagement and learning persistence according to learning presence in order to sustain online learning using the metaverse. A survey was conducted for learners who had experience taking online lectures using the metaverse. Data from 193 learners was collected and analyzed... -
Grounded Theory Analysis of the Awareness of Participation and Behavior in Virtual English Classes
Lim Juyoung 한국교육학회 교육학연구 30 Pages
한국교육학회 교육학연구 2021, 59권 7호 5 107-136 (30 pages)
virtual English conversation classes changed. To analyze the awareness of college students in virtual English conversation classes and their behavioral changes, grounded theory was used, and data were collected from in-depth interviews based on the inductive approach and theorizing aforementioned phenomena. For this, an integrated framework was suggested based on core categories with open, axis, and selective coding. Findings showed that, 20 students made an effort in interactive communication... -
Global Education through Youth Virtual Media Production
Ching-Fu Lan 이화여자대학교 교과교육연구소 교과교육학연구 9 Pages
이화여자대학교 교과교육연구소 교과교육학연구 2016, 제 20권 3호 7 232-240 (9 pages)
become ubiquitous in the daily life of many young people in the U.S. and virtual worlds present new localities for youth to explore and learn about global issues and make connections with people around the world. This study investigated one youth virtual media production program Sustainability Talk as an innovative approach to global education. Findings revealed that students gained new understandings about global issues and expressed youth perspectives on sustainability through a virtual talk... -
증강 현실(Augmented Reality) 기술 현황
윤용인, 김진태, 김동욱, 최종수 한국해양정보통신학회 해양정보통신 : 한국해양정보통신학회지 8 Pages
한국해양정보통신학회 해양정보통신 : 한국해양정보통신학회지 2004, Vol.5 No.1 49-56 (8 pages)
AR(Augmented Reality)는 일반적으로 VE(Virtual Environments) 혹은 VR(Virtual Reality)에서 파생한 것으로 실제 환경(real environment)에 컴퓨터 그래픽스 영상을 삽입하여 실제와 가상의 영상 혼합을 뜻한다[1]. 실세계는 컴퓨터로 만들기 힘든 많은 정보들이 존재한다. 그렇지만 그 정보들 중에 우리가 필요하지 않은 많은 정보도 있고, 때로는 우리가 필요 하는 정보가 부족할 수도 있다. 컴퓨터로 재생한 가상 환경을 이용하면, 필요하지 않은 정보들을 단순하게 만들거나 보이지 않는 정보들을 만들어 낼 수 있다. (중략) -
Death Education and Religion in Schools and Modern Society
Carl Becker 한국종교교육학회 종교교육학연구 20 Pages
한국종교교육학회 종교교육학연구 2004, 제 19권 1 3-22 (20 pages)
현대 교육은 우리에게 삶의 가장 중요한 순간인 ‘언제 우리가 누군가를 사랑하고, 언제 우리가 누군가를 잃고, 혹은 언제 우리 스스로 죽음에 대비해야 하는지에 대해 어떻게 생각하고 행동해야 하는가? 에 대해 가르치지 않는다. 과거에는 종교와 가족생활이 그러한 문제들에 대해 가르쳤으나 오늘날은 최소의 아이들만이 종교를 배우거나 혹은 죽음에 관해 자신의 가족들과 진지하게 대화를 나눈다. 현대인들은 우리 자신의 삶과 죽음에 대해 많은 결정을 내려야 한다. 따라서 죽음에 대한 개인적인 권리와 책임을 가르치는 것은 점점... -
추모공간 환경설계와 죽음 교육프로젝트 실행 탐색
서지석, 고진호 한국종교교육학회 종교교육학연구 18 Pages
한국종교교육학회 종교교육학연구 2020, 제 63권 1 1-18 (18 pages)
이 연구는 묘지나 묘역으로 상징되는 추모공간의 공간적 기능을 이별과 애도, 추모와 기억, 반추와 성찰의 측면에서탐색하고, 죽음 교육 프로젝트의 제안을 목적으로 한다. 이 연구에서는 추모공간을 특별한 장소적 의미를 지니며, 계기경험이 발생하는 공간으로 보고자 한다. 추모공간에 대한 환경적 설계를 시도하기 위해 추모공간 내에서 존재하는 환경을 물리적 환경, 심리적 환경 차원으로 구분하고 이에 대한 논의를 제시하였다. 그리고 이러한 논의에 입각한 환경 준거와 설계 방법론에 따라 죽음 교육 프로젝트를 실행을 위한... -
Effects of ball kicking dual task training on gait performance and balance in individuals with chronic hemiparetic stroke
Min-seong Kim, Jae-hun Shim, Kyung-hoon Yu, Ji-won Kim 물리치료재활과학회 Physical Therapy Rehabilitation Science 8 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2016, 제 5권 제 4호 2 170-177 (8 pages)
Objective: The purpose of this study was to compare the effect of ball kicking dual task gait training with the addition of a cognitive task with general treadmill gait training (TGT) on gait speed, gait endurance, functional gait, balance and balance confidence in patients with chronic hemiparetic stroke. Design: Randomized controlled trial. Methods: Fourteen stroke patients who volunteered to participate in this study were randomly divided into two groups with seven patients in each group:... -
Home exercise program adherence strategies in vestibular rehabilitation
Shilpa B. Gaikwad, Tatri Mukherjee, Parita V. Shah, Oluwaseun I. Ambode, Eric G. Johnson, Noha S. Daher 물리치료재활과학회 Physical Therapy Rehabilitation Science 10 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2016, 제 5권 제 2호 1 53-62 (10 pages)
Objective: The aim of this systematic review was to investigate for effective strategies to improve home exercise program (HEP) adherence in vestibular rehabilitation (VR). Design: Systematic review. Methods: A systematic review was conducted to identify effective strategies used to improve HEP adherence of patients in VR. Six databases, Academic Search Premier, Cochrane Library, CINAHL, PUBMED, PsycINFO, and Web of Science were searched from their inception to December 31, 2015. The keywords... -
The immediate effects of patellar taping on balance and gait ability in individuals with chronic stroke
Jin Shin, Mee-Hyang Mun, Yi-jung Chung 물리치료재활과학회 Physical Therapy Rehabilitation Science 9 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2014, 제 3권 제 2호 8 125-133 (9 pages)
Objective: The aim of this study is to investigate the effect of patellar taping on balance and gait abilities in chronic stroke patients. Design: Randomized placebo-controlled trial. Methods: Thirty chronic stroke patients who have been diagnosed at least six months or before were recruited from R hospital. These study subjects were randomized to the experimental group (n=15) or placebo group (n=15). In the experimental group, patellar taping was applied while for the placebo group, placebo... -
The effects of dual-task training on ambulatory abilities of stroke patients
Gyu Chang Lee, Won Jae Choi 물리치료재활과학회 Physical Therapy Rehabilitation Science 5 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2012, 제 1권 제 1호 1 1-5 (5 pages)
training, the speed increased. This showed the improvement of effective task-implementation abilities after dual-task training using task-integration models. Conclusions: In the beginning of the 2000s, dual-tasks were implemented by simply combining walking and cognition or exercise task, and the results of this study suggest that subjects with stroke have difficulty performing dual task. However, the latest trend is to let patients do the dual-task training by combining it with virtual reality. -
DIGITAL ART & MEDIA LITERACY -on the Exhibition in GINUSEUM and Collaboration with Community Media Center Incheon
Oh Chang Geun 경인교육대학교 교육연구원 The Journal of Education 10 Pages
경인교육대학교 교육연구원 The Journal of Education 2020, Vol.3 No.2 8 125-134 (10 pages)
This paper explores digital artworks that were mainly exhibited in the art gallery of GINUSEUM in Gyeongin National University of Education, Korea, and in the Community Media Center in Incheon. Last year, nine renowned artists from Korea participated in a media art exhibition titled Media Sensibilia in GINUSEUM. Consequently, a digital installation from the exhibition was invited to the Community Media Center in Incheon, for the experiential education of the residents. The fundamental purpose of...


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