- 평면디자인 연습에서의 CG응용
- ㆍ 저자명
- 용영무
- ㆍ 간행물명
- 디자인學硏究
- ㆍ 권/호정보
- 1996년|13권 1호|pp.105-113 (9 pages)
- ㆍ 발행정보
- 한국디자인학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
The great development of the modern science enables the information technology including computer to be promoted, which has the great effects on the whole design field. Most of all, the computer has the feature to express the mathmatical formular through the logic and system, which is being used very efficiently in the design work. CG application to the two-dimensional design may be limited in promoting the basic ability synthetically through the direct and molding experience for its attribute, however, it is possible to create the effects on the different level in addition to those from the traditional skill. In particular, we should keep the fact in mind that the CG application in the design field will be able to accomplish the object only under understanding the attributes and functions for it to have. We should carry out the task to agree with. First, it is necessary to develop the various study on the educational environment to make the process to solve the problems and to promote the effects of the educational media in teaching design with the CG application. This study would make plans to approach that the computer can be utilized for the main method to create design despite of being limited in some point. Moreover, it suggests the possibility for the CG application in the course of building up and motiving the models by applied the basic system, which enables the computer to be applied centering around the composition of geometry pattern of the basic course of the two-dimensional design