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Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System
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  • Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System
  • Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System
저자명
설인환,한현숙,남윤자,박창규,Sul. In-Hwan,Han. Hyun-Sook,Nam. Yun-Ja,Park. Chang-Kyu
간행물명
한국의류산업학회지
권/호정보
2010년|12권 5호|pp.582-590 (9 pages)
발행정보
한국의류산업학회
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정기간행물|ENG|
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기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
서지반출

기타언어초록

Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.