This study presents a teaching and learning model for the development of mathematical creativity
applicable in the field of education based on the existing research trends on creativity and mathematical
creativity and the analysis of mathematical creativity. In order to develop the creativity of the learners,
researches are being actively sought for new ideas in the field of mathematics such as the Monte Carlo
measurement experiment after the Alpha Go. Mathematical creativity education can affect the composition
of the frontline unit school mathematics textbook and the actual practice of the class depending on vision
and perspective. The main features of this design model is that the use of narrative of the explore the
context is applied to the first stage, and applied the Renzulli Enrichment triad model, which is able to
participate in students who have a lot of pontential ability, from the concept of mostly gifted students only,
in accordance with the Korean context and the educational environment.