Currently, most of the population is using the Internet, and the medium is a smart phone that can be
carried on a computer, and the Internet usage environment is rapidly changing, and the time for accessing
the Internet is rapidly increasing. In cyberspace, we have our own opinions, and various positive functions,
but we also have the dysfunctions of internet addiction and cyber crime. Especially, the game addicts have
difficulties in everyday life due to excessive immersion of internet games. Excessive immersion about
online games are becoming more serious in recent years. In this study, we analyze the causes of game
excessive immersion in internet games, examine preventive programs represented by shutdown system and
preventive education, and conduct an empirical analysis on how satisfied they are with internet game users.
The empirical results of this study are summarized as follows. First, hypothesis H1 was partially adopted.
Hypothesis H1 among the causes of excessive immersion on game showed that game characteristics and
psychological characteristics did not have a significant effect on prevention education. Second, hypothesis
H2 was adopted. Prevention programs (shutdown system, prevention education) had a positive significant
effect on program satisfaction.