The purpose of this study is to verify the effectiveness by developing realistic media to improve class interest, class immersion feeling and integrated listening ability for Korean traditional appreciation class with low interest and preference. For this purpose, a realistic media VR, which is characterized by a sense of reality, immersion, and behavioral identity, was developed and applied to 191 students at A high school in Seoul, Korea. Experiments were conducted on realistic media use group, smart based 2D image use group, and teacher - driven computer use group. As a result, the use of sensory media compared to other mediums showed less interest in class, immersion in class, I got the result that it was helpful.