e-sports is evaluated as a high value-added, new business. In addition, its growth potential is high, and it is recognized as a new food at the level of the national economy. In response, in 2012, the e-Sports Act was enacted, which stipulates matters necessary for the establishment of an e-sports culture and industrial base. As of 2023, a total of 4 amendments have been made, and a total of 10 amendments are pending in the 21st National Assembly. The purpose of this study is to analyze whether the contents of the e-Sports Act are appropriately regulated in order to achieve the purpose of enacting the e-Sports Act, which is the promotion of e-Sports, and to suggest a plan to solve the problems that have arisen through this. Currently, the e-Sports Act has problems such as the limitations of the legal definition of e-sports, the lack of safety and sanitation of e-sports facilities, the limitations of the contents of standard contracts, the lack of a basic plan for e-sports mid- to long-term promotion, and the lack of an e-sports promotion advisory committee. It exists. In order to solve these problems, this study breaks away from the legal definition of e-sports as a game product and expands its scope, the necessity of preparing safety and sanitary standards for e-sports facilities operated or under construction nationwide, and the rights of e-sports players. Measures to improve standard contracts for protection and reinforcement, e-sports mid- to long-term promotion basic plans, and e-sports promotion advisory committee composition and operation measures were prepared. Through the above research results, it is expected that the e-sports industry will help strengthen national competitiveness and that the e-sports culture will contribute to the people's healthy leisure activities.