This age of technology, which has changed the patterns of our everyday lives, also had an
impact on museums, especialJy in developing in educational programs. Many museums cunently
use multimedia programs to help their visitors and students better understand works of art. The
purpose of this study is to develop a theoretical framework for this emerging paradigm of
museum education involving the use of multimedia and to examine how this kind of educational
approaches are put into practice in the actual education field. This review paper can help develop
effective methods for teaching and learning about works of art, one of the most important areas of
museum education.
The theoretical framework for museum education has long been based on art history. However,
this new age requires new educational approaches. Many educators insist that studying works of
art should be based on the everyday lives of the learners. This connection to actual life enables
viewers to more deeply understand works of art. Another significant concept for today' s museum
education is communication: communication between museums and visitors; communication
between works of art and viewers; communication between museum educators and learners; and
communication among learners. When responding to works of rut, the viewer interprets the works
in order to llnderstancl and communicate with the works. This concept of interpretation plays an
important role in current museum education, which focuses on the appreciation of museums
collections.
Multimedia can significantly support all of these educational approaches. A number of
educators present how educational programs using multimedia affect students learning about works of art. Among them, Cason (1998) focuses on the advantages of interactive multirnedia for
studying works of art by comparing the new technology with the traditional method, a slide
projector, The study of Halsey-Dutton (2002) suggests a model of implementing technology in art
history education based on the example of her course called Multi-media Art History. In the
research of Taylor & Carpenter Ⅱ (2002), hypertext, a kind of computer technology, is used for
students. Intertextual learning in the process of responding to works of art and understanding the
world where the students live.
The review of the studies on multirnedia educational programs shows museum educators in
Korea the current practices of museurn education and the effective use of computer technology in
different settings. Along with presenting educational programs based on appropriate theories on
museum education, it suggests what museums in Korea should pursue in the future to develop
educational programs using multirnedia as a way of providing their visitors with an opportunity
for more exciting museurn experiences.