In an educational program, the design of the interface is directly related to the
learner getting a good lecture. It is important to study on what the standard
E-learning programs should follow, the type of the interface that the student
prefers, and what positive effect the interface has on the usability of the program.
Therefore, in this paper, by analyzing the conditions in which the user\'s usability
is positively affected, we made an attempt to present considerations for the
development of the prototype.