We conducted an empirical study to find out how to revitalize game services made with crowd funding, which has recently become an issue. To this end, this paper focuses on analyzing the influence relationship between perceived value, satisfaction, and loyalty of game users and suggesting implications of the study. The final 149 questionnaires were used for the hypothesis test. AMOS 20.0 of structural equation was used for the measurement model, path model, and hypothesis tests. The results of this study are as follows. The results of this study are as follows. First, economic value has a positive effect on satisfaction, but emotional value and social value have no effect. Second, emotional value and economic value have positive effects on loyalty, but social value does not. Third, satisfaction has a positive effect on loyalty. Therefore, the perceived value should be strengthened from the viewpoint of the user for the success of the game service produced by crowd funding. In conclusion, implications and limitations of the study are suggested.