Visual design output commonly presents on the two dimensional surface.
Today, due to the uncomplicated access to the personal computers, printers, and
various design software, visual designers could control the full process from
beginning to completion without difficulties. Even though digitalized design processes
provide faster and more convenient working environments, most of the visual design
results still remain on the computer screen, limited dimensions, and materials.
Visual design embodies in not only the printed matters, but also the three
dimensional surfaces which has the sense of materials and scale. However most of
the current undergraduate curriculums in this area overlooks this fact. In order to
understand the importance of links between visual elements and materials, the
researcher designs a curriculum to complement this. This program designed for a
single semester, and has been taught for 5 times under the same curriculum since
2010 fall. This experience may not lead to student’s hands on background directly,
but could let student understand how the concept with 2D elements create a
synergy effect with 3D materials.
This research reviews the students’ assignments from the class based on the
sequences; keywording-building matrix-creating graphic patterns(2D)-selecting object
and application (3D)-photographic documents-archiving. Also, according to the
survey results about learning outcomes and affections, most of the students agree
this visual experience could helpful to expand boundaries, and combining 2D
graphics with appropriate 3D objects could bring rich and diverse expression.